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Tomb of Horrors (1978)


Tomb of Horrors
Publisher:TSR, Inc.
Game Line:Advanced Dungeons & Dragons
Game System:Advanced Dungeons & Dragons
Product Code:TSR 9022
ISBN:0-935696-12-1
# of Pages:32


Notes: Reprinted with new cover in 1981. Original cover by Sutherland, reprint by Dee


Credits:

Name Credit
Gary GygaxAuthor
David C. Sutherland IIICover Artist
David C. Sutherland IIIInterior Artist
David A. TrampierInterior Artist
Jeff DeeCover Artist


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Comments


Troy Martin (Mar 15, 2003 - 2:50 PM CST):
The Tomb of Horrors, an AD&D classic, ages like wine. An undead underground adventure, a tomb raiding expidtion with riddles and danger, the Tomb reflects a fascination with isolation punctuated with emminent danger. Players inclined for a thinking RPG session rather than a slaying RPG session will find the Tomb's module characters sufficient. However, the Tomb's true character should be captured with the original rule set to create the essential tension for game play: consider the rules necessary for Freytag's Pyramid.

The Tomb of Horrors comes with illustrations; these rough sketches gives this module a unique experience: a precursor to the first person arcade games prevalent today. For the experienced player, the Tomb stands for revision: a deeper plot based upon a larger campaing setting linked to greater powers should do fine.

Like classic literature, the Tomb of Horrors is a must read and do adventure module for any self respecting RPGer.

TigerKing: (Jan 26, 2006 - 4:05 PM CST)
Classic. Designed as a death-hole for arrogant PCs, this intimidating tomb is both thoughtful and inspirational. Not for power gamers, newbies or shallow thinkers...unless you want to get rid of them.

Jesus: (Feb 20, 2006 - 2:31 PM CST)
TigerKing is a moron. The Tomb of Horrors wasn't designed to kill off arrogant players, it was designed as a tournament game for the Origins I in 1978. Hey TigerKing, nice name.

Carl Horn: (Mar 3, 2006 - 9:39 PM CST)
"Cruel, but most amusing for the DM..." The classic AD&D modules seem almost flimsy pamphlets today, but they were like script books for stage plays?clipping quickly from scene to scene with short, vivid sketches of locale and dialogue. The fact the eerie illustrations were in b/w and not color helped to contribute to the sense you were not to treat this as the real world. Playing these adventures as a kid, the spare but compelling approach left room for the imagination, while their mood and mordancy still make for an enjoyable read today. Almost anything Gary Gygax wrote back then is solid gold.

The Happy Hobbit: (Apr 21, 2007 - 10:49 PM CDT)
I think Jesus is a bit over-the-line here. T-K, like many, is probably just impressed that this stupid demi-lich (what's with that?) would create all this just to trap the souls of those who "happen" to even find the place! An honest working hooker does that 24/7, and charges less. The reality is, this module is, as Jesus says, a product for tournment play; and like many in this catagory, on that basis it stinks! Let's see if I can design a tournament module: okay, I'll set up this crazy lair filled with pits, traps and monsters, just so you can come and take all the treasures I valued in life, and have left so you can find them, instead of putting them in sacks with rocks and throwing them into the sea! Okay? Have fun! Phew!

Red Mage: (Aug 23, 2007 - 1:34 PM CDT)
Yeah Hobbit, at least no one in real life was that stupid to make a huge trap filled tomb with gold and treasure. Like the Egyptians.

The module is a excellent thinking man's dungeon as stated on the very first page. As a tournament dungeon it was designed to have very few "winners". If your group is up for a challenge this is it. Plot is nonexistent but that isn't the purpose of the module, however it is worth noting for those seeking one it was provided in the module "Return to the Tomb of Horrors"

NOTE: Wizards of the Coast have a 3.5 update on their website for the Tomb of Horrors for those unwilling or able to play the AD&D S1 Module but still want a taste of what this classic was like.

Ronbo (Mar 5, 2008 - 12:52 AM CST):
OMgosh.....the ultimate early moidule for all others to be judged by. This one sure does bring back fond memories of the late 70's. Played it at an outside tournament here in Englewood, Colorado (Happy Canyon) in front of a bookstore with a dozen or so players in the shade drinking lemonade on a hot summers day. I was an early teenager and things were so vivid and exciting. The DM was great, and we had a dennet ref. What a great time! This is not a slash em up adventure but one filled with much more......

RIP Gary Gygax 3/4/08...thnak you for all the games and fun.....

 
Comments, suggestions, and submissions can be sent to Matt McElroy.